![]() Next we come to the very conditional part of this setup. Knight Diabolus gives the big guy another attack and re-rolls of 1 on hit rolls. The AP isn’t really relevant to what we want to do with this particular load out, but it’s good to have for the sweep profile of the melee weapons. Being a MOV 12 model also helps quite a bit, and there is a good argument for using a CP to give him the additional Warlord Trait Eager for the Kill +1 to charges.īeing an Iconoclast Knight gives +1 attack and an additional AP on the charge. Blood Shield/Beguiling Majesty/Cursed Rune of Fate (Favour of the Dark Gods)Ĭrushed Like Vermin (1 CP Stratagem) The Break Downįirst, the Knight Rampager stats that matter are WS 2+ and 5 attacks base. ![]() Now, the easy option for this is to slap Blood Shield on something and go nuts, but that only works once (ish) per game and with Armour of Contempt, +1 to saves, and more floating around it can still make it so that enemy models don’t necessarily instantly die as we would like. We’ve limited attacks with high (ish) AP most of the time, so good saves are the bane of our existence. One of the things that Chaos Knights can really struggle with is killing characters - or units - of good invulnerable save models. I thought I would share a few of these here, and hopefully find even more through discussion with the community! This article covers my first combination of rules that I lovingly call “Stompy Rampager”. We’ve had the Chaos Knight Codex for a couple of weeks now, and the more I theory craft with the codex the more interesting combinations of Warlord Traits, Relics, Favours of the Dark Gods, and Stratagems that I find to be excited about.
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